package modules.communication
{
	import modules.GameEvent;

	public class CommunicationEvent extends GameEvent
	{
		public static const CONNECT_REQ:String = "connectReq";
		public static const CONNECT_ACK:String = "connectAck";
		
		public static const DISCONNECT_REQ:String = "disconnectReq";
		public static const DISCONNECT_ACK:String = "disconnectAck";

		public static const LOGIN_REQ:String = "loginReq";
		public static const LOGIN_ACK:String = "loginAck";
		
		public static const LOGOUT_REQ:String = "logoutReq";
		public static const LOGOUT_ACK:String = "logoutAck";
		
		public static const CREATEROOM_REQ:String = "createroomReq";
		public static const CREATEROOM_ACK:String = "createroomAck";
		
		public function CommunicationEvent(type:String, data:* = null)
		{
			super(type, data);
		}
	}
}
